![]() Depending on the version and age of your machine, you should be able to locate multiple. If the screen resolutions aren't matched, this may result in part of your window not being visible, and low-end graphics chips may have some problems. First of all, you need to locate the Thunderbolt Port or the Mini DisplayPort on your MacBook laptop. On Mac Studio with the M1 Max chip, the two USB-C ports on the front don't. You can connect displays to the Thunderbolt 4 ports and HDMI port on the computer. There are also lower-level APIs to take control of a screen completely and prevent the OS or any other application from drawing to the screen, but their use is seldom justified.ĮDIT: If you want to have one GL context with the render spanning multiple screens, you need to create a single window with a NSRect that spans all the screens. Mac Studio (2022) Mac Studio (2022) models support up to five external displays simultaneously, based on the resolution (up to 6K) and refresh rate (up to 60Hz) of each external display. Depending on your use, you may not want to setHidesOnDeactivate. If you use this to create a window on only one screen, the other screen will continue to function normally, instead of being blacked out or covered in a stupid linen texture. You can use this method to create windows on each screen that you want to draw to. Due to the new multiple monitor handling introduced with Mac OS 10.9 (Mavericks) it is not possible to span e.g. Release the button, then click a window on the other side of the screen to begin using both windows side by side. As you hold the button, the window shrinks and you can drag it to the left or right side of the screen. MyOpenGLView *fullScreenView = initWithFrame:viewRect pixelFormat: pixelFormat] Click and hold the full-screen button in the upper-left corner of a window. NSRect viewRect = NSMakeRect(0.0, 0.0,, ) ![]() NSOpenGLPixelFormat* pixelFormat = initWithAttributes:attrs] Ĭreate a view with a double-buffered OpenGL context and attach it to the window: NSOpenGLPixelFormatAttribute attrs = You can also right-click on the displays to make one your primary screen, extend a screen, or mirror another. macOS will highlight the display with a red box to help you confirm that it is the correct display you would like to move. Select and drag the display you want to move around. Perform any other window configuration you desire: To do this: Open System Preferences, then click on Displays. Set the window level to be above the menu bar.: NSWindow *fullScreenWindow = initWithContentRect: mainDisplayRect styleMask:NSBorderlessWindowMaskīacking:NSBackingStoreBuffered defer:YES] The OS X OpenGL Programming Guide shows the old way of making a full-screen window:Ĭreate a screen-sized window on the display you want to take over: NSRect mainDisplayRect = frame]
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